AI Insights · Timothy · April 2022
Top Boxing Games on Android in Czech Republic - Q1 2022
Discover the performance trends of the top boxing games on Android in the Czech Republic during Q1 2022, including downloads, revenue, and active users.
Explore the performance trends of the top boxing games on the Android platform in the Czech Republic during the first quarter of 2022. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular apps.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts saw a significant fluctuation in weekly downloads, peaking at approximately 9.4K in the week of January 24 and gradually declining to around 1K by the end of March. The app's weekly revenue showed a peak of approximately $384 in the week of January 31, with a general decrease thereafter, ending the quarter at around $136. Active users mirrored the download trend, starting at 2.9K and peaking at 9.6K in the week of January 31, before declining to around 2.7K by the end of March.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES displayed a notable increase in weekly downloads mid-quarter, reaching approximately 1.2K in the week of March 7. The weekly active users followed a similar trend, peaking at around 2.1K in the same week and then declining to about 825 by the end of March.
Punch Bob, also by CASUAL AZUR GAMES, experienced a steady increase in weekly downloads, reaching approximately 870 in the week of March 14. Weekly active users saw a rise from 333 in late December to around 1.1K by mid-March, maintaining this level through the end of the quarter.
Real Boxing 2 by Vivid Games S.A. had consistent weekly downloads, with a peak of approximately 705 in the week of January 31. The app's weekly revenue was relatively low throughout the quarter, with minor peaks at $22 in the same week. Active users peaked at around 1.1K in late January, and despite some fluctuations, ended the quarter at approximately 867.
Level Up Runner from Lion Studios showed steady weekly downloads, peaking at approximately 636 in the week of February 21. The app's weekly revenue was modest, peaking at $16 in early March. Active users increased from 910 in late December to a peak of 1K by the end of January, before stabilizing around 695 by the end of March.
For more detailed insights and data, visit Sensor Tower.